Who am I?
Somebody dead is talking to you and won't say who they are. It speaks as “I”. You ask questions. You work it out. A round takes about five minutes.
How to play
Press Play. The first time, connect your AI — a provider and a key, kept in this browser and sent only to that provider. Someone is already talking when the round opens. Ask what you like; guess when you are ready. Losing is fine — a shrug and another round.
Three currencies
- Questions cost nothing. Ten of them.
- Searches cost seconds. Search opens a new tab; the five-minute clock runs while you read a page and pauses while the voice is composing.
- Guesses cost points. Ten to start. A wrong guess costs one; the right one costs nothing. A first-try hit is a clean ten.
The disclosure rule
The voice will never say its name, nor the single most famous work, invention, battle or act, outright. Everything else is fair. It may evade, boast, bristle or refuse — in character — but it will not lie. A vivid line is a gift to a good searcher; that is a skill.
The reveal
At the end: who it was, why it matters, and why each wrong guess was reasonable. The misses are the curriculum. A finished round hands you its transcript — a markdown page the curator can add to this crux, so the conversation is the artifact.
Provenance
This shelf, History, holds 42 entries: 42 sourced (each carries pages its facts can be checked against) . Nobody on it is alive. A shelf is a genre; fork this crux and curate your own.